For example, our largest city, with a 200,000 population, is virtually unplayable with a framerate that reaches an average of 20fps, and even scaling back the graphics quality to low hasn’t improved the performance.
It’s quite well known that Cities: Skylines isn’t a very well-optimized game – many players have likely seen framerate drops and stutters when their cities have reached a 100,000 population. And having spent more than 200 hours in Cities: Skylines tinkering with our city’s road and transport networks – and tormenting the civilians of our city to see if they could survive a tsunami – we’re well placed to talk about four things we’d like to see from the sequel. We can now only hope there will be some form of an announcement soon.Ĭities: Skylines is probably one of the best simulation games we’ve ever played but improvements could be made, and new features added, that would make the sequel the ultimate GOAT of PC simulation games. There was speculation that we’d get an announcement about the rumored sequel at the recent PDXCon- which is the Cities: Skylines publisher: Paradox Interactive's own convention- but that didn’t happen.